GOAL
The aim of this project is to develop ideas and methods for using digital technology – gamification – to train different leadership situations in the everyday dilemmas of working life and develop
Research
Last updated: 2023-04-24
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Jump to main contentThe aim of this project is to develop ideas and methods for using digital technology – gamification – to train different leadership situations in the everyday dilemmas of working life and develop
Research
Last updated: 2023-04-24
This study is a follow-up to previous study on how the joy of learning in different forms of education is experienced.
Research
Last updated: 2020-05-20
A project that maps the presence of weak links in the care chain and the chance to survive a cardiac arrest in connection with physical activity.
Research
Last updated: 2020-05-20
This specific project within the ongoing venture concerns the important step of converting the manufactured customized non-crimp 3D fabrics into composites and machining them to a variety of
Research
Last updated: 2020-05-20
The task concerns the development of techniques to identify research linked to the client's focus on Intelligent decision support systems based on bibliometric analysis and semantic entity
Research
Last updated: 2021-03-31
The goal is to manufacture a flexible radiology apron in a functional material which is perceived to be comfortable even for operations lasting for several hours.
Research
Last updated: 2020-05-20
Orientations to practice are values, attitudes, and beliefs about reference and research services held by librarians.
Research
Last updated: 2026-06-01
The project aims to create innovative ways to show products in a retail environment using a web-based application. For instance, a website where the customer can see search parameters, a list of
Research
Last updated: 2020-05-20
The project aims to develop a prototype for a combined sweatsuit and space suit.
Research
Last updated: 2021-02-08
Research
Last updated: 2020-05-20